one canvas · gone when the last piece lands
Confetti
PointerFires a burst of paper confetti on load, on a click or on an ma:confetti event.
Components / Pointer
12 components · 2 at 0 B
Cursor fields, tilt, spotlight and magnetism.
one canvas · gone when the last piece lands
Fires a burst of paper confetti on load, on a click or on an ma:confetti event.
A custom pointer that trails the real one: a dot, a ring that grows over links and buttons, or a label ("View") any element can ask for with data-cursor-label.
A field of cells that light up under the cursor and fade where it has been, with a slow idle sweep when nothing is touched.
A field of braille dots that reads as a flowing contour map: two waves cross it, the colour turns along a sunset arc, and the cursor carves a trail that decays one dot at a time.
A list of project links: hovering one floats its image beside the pointer, leaning the way the pointer moves, while the other links step back.
Small images pop up along the pointer's path and fade behind it.
A button or icon is pulled toward the cursor while it is nearby and springs back when it leaves.
A soft radial light follows the cursor over a card and fades in only while hovered.
A card leans toward the cursor in 3D, lifts slightly, catches a glare, and settles back on the active preset's spring when the cursor leaves.
Draws a cluster of liquid drops that merge and pull apart: metaballs on the GPU with a compact kernel, cut with an edge exactly one pixel soft.
Covers content with a layer that the cursor washes away like ink in water, showing what is underneath.