Components / Backgrounds
Animated backgrounds
31 components · 21 at 0 B
Animated backgrounds for Astro: aurora, grids, dots, film grain, meteors and beams in CSS, and WebGL fields such as fluid and silk in Pro.
Aurora Background
BackgroundsAmbient gradient field: three soft colour fields drifting at three coprime speeds, a slow hue rotation so the colours themselves move, and a film-grain layer stepped at 12 fps.
Border Beam
BackgroundsA beam of light travels around the edge of a card.
Dot Pattern
BackgroundsA field of dots behind content, faded toward the edges, with an optional slow pulse.
Dotted Map
BackgroundsA world map drawn as a grid of dots, with markers that pulse.
Fluted Glass
BackgroundsReeded glass over whatever is behind it: the box's backdrop blurred and lightly brightened, cut into vertical flutes (or flutes at an angle), each with a light edge and a shade, as a pane of fluted glass bends what is behind it into strips.
Grid Pattern
BackgroundsA hairline grid behind content, faded toward the edges, optionally drifting one cell at a time.
Home Art
BackgroundsA building drawn flat, for a listing that has no photograph yet: a house, a terrace, an apartment block, a villa, a cabin, a tower, an office or a shop, in the colour of the block or tone it sits on, with a shade, a light and the windows mixed from it.
Light Rays
BackgroundsSoft beams of light falling from the top edge or a top corner over whatever is behind them: a fan of blurred gradients, each a little wider, brighter or slower than the next, swaying a few degrees on its own clock and blended as light (screen).
Motif
BackgroundsA drawn picture for a slot that has no photograph yet: a sun over the sea, a split gate, a flower, a grid of tiles, a phone going live, a plate set for dinner, waves under a moon or three shapes.
Noise
BackgroundsFilm grain over a gradient or image, blended and flickering at 12 fps.
Orb
BackgroundsA sphere of light that breathes and slowly turns its colour.
Orbiting Circles
BackgroundsThe children orbit the centre of their parent and stay upright.
Particles
BackgroundsA field of drifting dots that part around the cursor, on a canvas that draws only while on screen in a visible tab.
Pattern
BackgroundsA repeating pattern behind a box's content: stripes, diagonals, checks, crosses, zigzags, waves or hexagons, drawn by CSS gradients or one small inline SVG tile used as a mask, in one colour at a strength, and faded towards the bottom or the edges if asked.
Portrait Art
BackgroundsA drawn portrait for a slot that has no photograph yet: a speaker, an artist, a host, a member of a team.
Product Art
BackgroundsA product drawn flat, for a shop slot that has no photograph yet: 29 drawings in six sets (clothes, ceramics, coffee, skincare, furniture and objects, bakery).
Progressive Blur
BackgroundsAn edge that blurs what scrolls under it, more the closer it gets: a few bands, each with a backdrop blur twice the last and a mask that keeps it to its own slice, so the blur ramps instead of stepping.
Ripple
BackgroundsRings expand from a point and fade, one after another, like a pulse.
Room Art
BackgroundsA room drawn flat, for a stay that has no photograph of it yet: a single, a double, a twin, a suite, a family room, a bunk room or a loft, in the colours of the block or tone it sits on, with a shade, a light and a pale tone mixed from them.
Dither
ProDraws slow noise waves on the GPU, ordered-dithered into pixel cells of one colour on the page's ground, for the look of a 1-bit screen.
Moves thousands of particles along an invisible current, leaving fading trails.
Hyperspeed.
hold to jump
Hyperspeed
ProDraws a jump to light speed: streaks of light rush out of a vanishing point, longer and brighter toward the edge, in one colour with a hot head in a second tone.
Plasma
ProDraws glowing ribbons of light drifting through each other: four sine fields interfere on the GPU, the sum folds into soft bands, and each band glows in a colour sliding between two tones with a hot core at its peak.
Silk
ProDraws a sheet of fabric drifting in slow folds, lit from one side: a warped height field on the GPU, normals from finite differences, a diffuse body in the colour and a narrow sheen in a second tone.