Aurora Background
BackgroundsAmbient gradient field: three soft colour fields drifting at three coprime speeds, a slow hue rotation so the colours themselves move, and a film-grain layer stepped at 12 fps.
Draws a pool of liquid metal. Coordinates are folded through six octaves of sine warps on the GPU and read through a chrome ramp (a deep body, a sharp bright horizon, a soft sky), tinted by one colour with a highlight tone. Opaque, like metal. The pointer sends ripples across the surface. Every constant is a custom property re-read when the element's style changes. Without WebGL2 or JavaScript a still brushed-metal gradient stands in. Fills its positioned parent.
Chrome.
move your cursor
Live, from the library itself: scroll, hover, navigate away and back. The demo is never gated.
Adjust · props are custom properties, set inline, so you edit the running instance
JavaScript with its libs
10.3 kB raw
744 B raw of its own, 508 B gzip. The rest is the runtime, the shader runner, the canvas helper and the GL core, loaded once for every effect on the page.
CSS 5.1 kB raw including the base tokens. Measured from a production build, and again in CI for every change that can move it.
Browser support
Chrome 56 · Firefox 51 · Safari 15; needs webgl2. Elsewhere: without WebGL2, a still brushed-metal gradient in the tint.
The demo above is never gated; the source is. With a key in components.json (see account), the registry serves it like any other item:
npx shadcn@latest add @moonarc-pro/liquid-chrome<section class="relative min-h-[60vh] text-white">
<LiquidChrome />
<h1 class="relative mix-blend-difference">Liquid metal background</h1>
</section>Without a key the registry answers 401 with an upgrade message. Related free primitives: aurora.
| Prop | Type | Default | Description |
|---|---|---|---|
color | string | 'oklch(0.72 0.03 250)' | Metal tint; any CSS colour, theme tokens included. |
highlight | string | 'oklch(0.99 0.01 250)' | The brightest reflections. |
scale | number | 2 | Surface scale: larger is busier. |
speed | number | 1 | Flow speed multiplier; accumulated, so a change never jumps. |
warp | number | 1 | How liquid the surface is: 0.4 is nearly flat, 1.6 churns. |
ripple | number | 1 | Pointer ripple strength; 0 turns the pointer off. |
No loop: one frame at a fixed moment, drawn once; no ripples.
ClientRouterBound through the shared runtime: loop, observers and pointer listener are released before the swap and the WebGL context is lost on purpose after it; five round trips leave one context. Under transition:persist the canvas keeps its context and starts again on the next page.
Replaces: LiquidChrome (React Bits) · Liquid metal shader backgrounds. See the migration table.
Ambient gradient field: three soft colour fields drifting at three coprime speeds, a slow hue rotation so the colours themselves move, and a film-grain layer stepped at 12 fps.
Draws glowing ribbons of light drifting through each other: four sine fields interfere on the GPU, the sum folds into soft bands, and each band glows in a colour sliding between two tones with a hot core at its peak.
Draws a sheet of fabric drifting in slow folds, lit from one side: a warped height field on the GPU, normals from finite differences, a diffuse body in the colour and a narrow sheen in a second tone.
Also: view transitions · how costs are measured · browser support · accessibility policy · five-minute setup · MCP for agents · this page as Markdown